Create high-CTR Roblox icons, thumbnails, and vectors with AI fine-tuned for the platform's unique aesthetic to boost game discovery and engagement for developers.
Hyper3D
Generate high-fidelity, controllable 3D assets from text prompts or reference images in seconds for games, 3D modeling, and creative workflows.
$24/mo

About Hyper3D
Hyper3D is an AI-powered 3D asset generation platform developed by Deemos Corporation, designed to transform simple text prompts or 2D images into detailed, editable 3D models. Centered around its Rodin generation model, the platform allows artists, developers, and studios to bypass manual base modeling and rapidly produce production-ready 3D assets equipped with ready-to-use UV mapping and customizable topology. Users can upload single reference images, sketches, or multi-view sets, or provide textual descriptions to shape complex 3D meshes in seconds. Beyond basic text-to-3D and image-to-3D conversions, Hyper3D includes precise spatial control mechanisms. Through its 3D ControlNet features, creators can guide the generation process using bounding boxes, voxels, and point clouds. The OmniCraft toolkit provides companion utilities, including HDRI background generation, AI texture creation, image remixing, and smart low-poly optimization with baked normals. The platform also offers partial editing, allowing designers to tweak specific regions of an existing model without recreating it from scratch, alongside plugins that directly integrate into industry-standard software like Blender, Unreal Engine, Unity, Godot, Maya, and 3ds Max. Hyper3D is suitable for game developers, VFX artists, industrial designers, and digital creators looking to accelerate their conceptualization and asset production pipelines. Development teams can leverage the robust REST API to automate asset pipelines, while educational users benefit from dedicated pricing programs. Enterprise studios can take advantage of collaborative shared asset workspaces, SSO security, and custom LoRA fine-tuning. What sets Hyper3D apart from traditional generative 3D tools is its combination of structural controllability and flexible billing. By integrating tools like 3D ControlNet, Smart Low-Poly mesh generation, high-poly quad export, and a pay-by-result workflow where users can preview outputs before spending credits, it addresses the common AI 3D problems of messy topology, lack of creative guidance, and wasted generation credits.
Hyper3D pros & cons
Pros
- Pay-by-result system lets users inspect generated previews before committing credits.
- Integrated 3D ControlNet allows structural guidance via boxes, voxels, and point clouds.
- Includes ready-made plugins for major platforms like Blender, Unreal Engine, Unity, and Maya.
- Provides built-in geometry refinement like Smart Low-Poly optimization and High-Poly Quads.
Cons
- Full API access is restricted to the Business tier ($96/mo billed yearly) and Enterprise plans.
- The Free tier is limited to 10 private assets and legacy export capabilities.
- Advanced high-poly quad export and maximum redos are locked behind the higher-priced tiers.
Hyper3D use cases
- Indie game developers can quickly generate low-poly 3D game props and environments directly within Blender or Unity.
- Concept artists can upload 2D sketches or reference photos to produce high-resolution 3D models with baked normals in seconds.
- Technical directors can integrate Hyper3D's REST API into internal production pipelines to automate asset creation at scale.
- Product designers can create 8K HDRI maps, generate custom PBR textures, and test shape variations using bounding-box spatial controls.
Hyper3D features
- enterprise collaboration tools, sso, and shared asset workspaces
- developer api with high rpm limits for automated asset pipelines
- dcc plugins for blender, unity, unreal, godot, maya, and c4d
- omnicraft toolkit including 8k hdri and ai texture generation
- partial editing to modify specific sections of a 3d model
- smart low-poly mesh generation with baked normal maps
- 3d controlnet using bounding boxes, voxels, and point clouds
- text-to-3d and image-to-3d generation
Hyper3D pricing
Is Hyper3D free? Yes, Hyper3D has a free plan, and paid plans start at $24 / month.
Free
Free
- Generate for free before confirmation
- Direct credits cost $1.5 per credit
- Export from legacy models
- Basic image-to-3D and text-to-3D exploration
- 10 private assets
- Public gallery publishing
- Pay by result workflow
Creator
$24 / month
- Billed yearly ($288/yr) or available monthly
- Estimated output of about 60 models
- Multi-image to 3D
- Smart Low-Poly mesh optimization
- HD Texture and Custom Texture
- Baked normals from high-poly
- Redos: Geometry x20, Material x6
- Free 8K HDRI Generator and unlimited 2K/4K Image Enhancer
- Unlimited export and any use
- Unlimited private assets
Business
$96 / month
- Billed yearly ($1,152/yr) or available monthly
- Estimated output of about 416 models
- Full API access with 120 or 240 RPM
- High-resolution textures and High-Poly Quads
- Redos: Geometry x50, Material x15
- Premium image & video models (Nano Banana 2, Veo 3.1, Seedance X30)
- ChatAvatar 3D preview and commercial license included
- All Creator tier features included
Enterprise
Price varies
- Custom annual agreements
- Team-grade controls and SSO administration
- Private on-premise deployment
- Custom LoRA and fine-tuning
- Volume discount
- AI+Artist production support for production-ready assets
Hyper3D FAQs
How does Hyper3D billing and credit spending work?
Hyper3D offers monthly and annual subscriptions with yearly plans providing a 20% discount. It uses a pay-by-result workflow where you can preview generations before confirming credit usage. Direct standalone credits cost $1.50 per credit.
Can I use Hyper3D generated models commercially?
Yes, paid plans come with broader export and commercial usage rights. The Business tier also includes a commercial license for ChatAvatar assets.
What 3D software and game engines are supported via plugins?
Hyper3D offers native add-ons and plugins for Blender, Unreal Engine, Unity, Godot, Cinema 4D (C4D), Maya, 3ds Max, and NVIDIA Omniverse/Isaac.
What is the difference between Creator and Business plans?
The Creator plan is designed for individual artists and indie workflows. The Business plan adds full API access (up to 240 RPM), High-Poly Quads, higher redo allowances, ChatAvatar commercial licensing, and access to advanced image/video generation models.
Do unused credits expire?
Subscription credits renew each billing cycle according to your plan. Direct credits purchased outside of a subscription cost slightly more but are designed to remain available longer.
Ratings & reviews
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